project 01 // eve // design system

eve provides basic user interface elements, flexbox based responsive interfaces, pure css components with best practice coding and a consistent design system.

role

product _ experience designer // interface designer // component _ system designer

Started this as a Sketch Library, then after sharing the way it works with the front-end developer, we decided to continue the same theory on the production front-end code base of the product.

WHY did WE decide TO CREATE OUR OWN DESIGN SYSTEM?

Most of the design systems and frameworks available now offer a variety of design solutions and thousands of components that we wouldn't need. Implementing a third-party solution would be as hitting a bug with a hammer, the possibility to overwrite some styles for our needs would be higher. That's why we created our own systematic solution so we can scale it on our own without any third party dependencies.

WHAT WAS THE OUTCOME OF IMPLEMENTING IT OUR YOUR PRODUCTS?

Better performance, consistency, faster implementation for new features, easier improvement of the older ones, and more scalable front-end architecture of the product. In addition to deleting a 15,000 line of repetitive CSS code.

deleting lines of repeated code

on the web

visit eve homepage